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Spaced Out - Short Film

This was a short film, where I was the lead of the team. I had many roles: texturing, modelling, writing, rendering, lighting, compositing, editing, and effects. Some roles were not entirely done by me; I will only highlight parts I was responsible for.

Watch the film here!

Have a look at the set!

I did the lighting for all shots. I used directional sunlight to make some space-like lighting that gives contrast in light and dark.

I did the lighting for all shots. I used directional sunlight to make some space-like lighting that gives contrast in light and dark.

I deliberately lit some areas for the composition and left others dark. I curated the lighting for each shot, carefully placing main lights, edge lights and fills.

I deliberately lit some areas for the composition and left others dark. I curated the lighting for each shot, carefully placing main lights, edge lights and fills.

In this shot, I comped in the approaching asteroid, using camera tracking tools, and I had the asteroid follow the camera to look as if it were there.
I animated lights and screens for the final urgent shots.

In this shot, I comped in the approaching asteroid, using camera tracking tools, and I had the asteroid follow the camera to look as if it were there.
I animated lights and screens for the final urgent shots.

I animated a light for the asteroid as it approached. I also made a gradually increasing bloom in AE as it approached. For many of the shots, I used Red Giant for some effects like bloom, camera blur, depth maps, etc.

I animated a light for the asteroid as it approached. I also made a gradually increasing bloom in AE as it approached. For many of the shots, I used Red Giant for some effects like bloom, camera blur, depth maps, etc.

These are versatile Substance smart materials made from scratch specifically made by me for this project. These are very reusable, they are seamless and completely adjustable. They don't use metallic maps as initially the project had a different style.

These are versatile Substance smart materials made from scratch specifically made by me for this project. These are very reusable, they are seamless and completely adjustable. They don't use metallic maps as initially the project had a different style.

These assets I textured with smart materials made by me. Art is not by me.

These assets I textured with smart materials made by me. Art is not by me.

Here's a paddle ball fully modelled and textured by me in Substance Painter.

Here's a paddle ball fully modelled and textured by me in Substance Painter.

Here's a newspaper modelled and textured by me with various articles, designs, and pictures,

Here's a newspaper modelled and textured by me with various articles, designs, and pictures,